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Themercs

A variety of units are available to supplement a player’s marines in combat. These units are collectively referred to as mercenaries and spawn automatically from mercenary compounds (similar to marine spawning from the command center.) Mercenary compounds are purchased from a player’s command center. the tier x.5 mercs cost is the cost of upgradeing to them after owning their predecessor

Pending: Add Hybrids, Add screen shot of purchase panel, Links to other pages.

Mercenaries

Icon Level Cost Rebuild Cost Spawn Rate Attack Range

Attack Rate

Damage

tags

Zergling

Zergling Tier-1 175 90 1.25 melee 0.7 7

light

bio

Crackling Zergling Tier-1.5 500 340 1.25 melee 0.55

9

6.5 (Structure)

light

bio

Marauder

Marauder Tier-1 300 150 4.5 5 1.5

14

27 (armored)

armored

bio

Maraider Tier-1.5 600 350 4.5 6 1.73

16

25 (biological)

armored

bio

Zealot

Zealot Tier-1 250 125 4.5 melee 1.2 (2 attacks)

8

12 (light/armored/bio)

light

bio

templer zealot

(has hardened shields 7)

Tier-1.5 600 325 4.5 melee 1.1 (2 attacks)

8

8 (light)

16 (armored)

13 (bio)

light

bio

Roach Roach Tier-2 600 325 5 4.5 2

21

36(bio)

armored

bio

Beetle

(note, this is an ambush melee styler unit)

Tier-2.5 750 575 5 4.5 2.5

15

25 (bio)

armored

bio

Firebat

Firebat Tier-2 625 300 5 2 1.6

7

17 (light)

10 (bio)

armored

bio

Devil Dog Tier-2.5 600 500 5 2 1.5

8

18 (light)

11 (armored)

11 (bio)

armored

bio

Stalker

Stalker Tier-2 750 350 5 6 1.44

18

29 (armored)

29 (structure)

21 (heroic)

armored

mech

Stalker Lancer Tier-2.5 800 600 5 6 7.4

10

14 (bio)

13 (structure)

6 (hover)

12 (heroic)

armored

mech

Hybrid Reaver Tier-3 1100 550 7 melee 1.6

20

23 (psionic)

25 (shields)

armored

massive

Goliath Tier-3 1000 500 6 5.25 air/ground

1.3 (air)

1.5 (ground)

15 (air)

20 (light air)

18 (armored air)

13 (ground)

23 (armored ground)

armored

mech

Hybrid Destroyer Tier 3 1200 550 7 6 1.8

17

20 (light)

35 (mechanical)

20 (structure)

bio

psionic

hover

Mutalisk

Mutalisk Tier-3 2000 1000 10 4 1.52

15

20 (light)

20 (bio)

7.5 (structure

light

bio

Wraith

Tier-3 1600 700 8

6 (air)

5.5 (ground)

1.25 (air)

1 (ground)

14 (air)

24 (light air)

18 (ground)

23 (light ground)

23 (armored ground)

armored

mech

Void Ray

Voidray Tier-3 1800 900 10 5 0.6

12

16 (armored)

13 (structure)

armored

mech1

Hellion Hellionrip Removed

<u>Viking</u>

Viking Removed

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